jimmyacres:
pbr5
jimmyacres:
pbr4
jimmyacres:
Unity_ArtNet
jimmyacres:
clustered_shading_lights
jimmyacres:
ClusteringTiming
jimmyacres:
clustered_refined
jimmyacres:
clustered shading
jimmyacres:
pbr_003
jimmyacres:
pbr_002
jimmyacres:
pbr_001
jimmyacres:
light_index_buffer
jimmyacres:
light_culling_debug
jimmyacres:
sponza with dof
jimmyacres:
Realtime depth of field test
jimmyacres:
Realtime depth of field test
jimmyacres:
Realtime depth of field test
jimmyacres:
sponza_composite
jimmyacres:
sponza_diffuse
jimmyacres:
sponza_specular2
jimmyacres:
sponza_specular
jimmyacres:
fixedNormals3
jimmyacres:
fixedNormals2
jimmyacres:
fixedNormals1
jimmyacres:
sponza_brokenNormals2
jimmyacres:
sponza_brokenNormals1
jimmyacres:
sponza test
jimmyacres:
sponza test
jimmyacres:
12 thousand lights
jimmyacres:
Linux OF with ST3.
jimmyacres:
Parallel Transport Frames (PTF)