ptufts:
Will Wright's presentation at When 2.0
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Millions of bits per second in, 100 bits per second make it to our consciousness
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Success and Failure in the Sims
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Game topologies: linear, tree, expand and collapse (levels), graph
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Game design for the Sims - reward curves
ptufts:
Will Wright talks about models and simulations at When 2.0
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Will Wright's slide: satellite view vs model
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Will Wright speaking at When 2.0
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Esther introduces Will Wright
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Early physical model for the Sims