ptufts: Will Wright's presentation at When 2.0
ptufts: Millions of bits per second in, 100 bits per second make it to our consciousness
ptufts: Success and Failure in the Sims
ptufts: Game topologies: linear, tree, expand and collapse (levels), graph
ptufts: Game design for the Sims - reward curves
ptufts: Will Wright talks about models and simulations at When 2.0
ptufts: Will Wright's slide: satellite view vs model
ptufts: Will Wright speaking at When 2.0
ptufts: Esther introduces Will Wright
ptufts: Early physical model for the Sims