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Game Design Workshop: Perverting Technological Correctness, Modes of Gameplay and Issues in the Real World
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Scissors. Crayons. Glue. Rulers. Designing Video Games the Olde Fashioned Way
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Computer Games - Game Project Design - Serious Games
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Question: What is a pervert? (Perverting Technological Correctness)
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Thought: Is a crow a pervert? (Trickster)
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Is a crow a pervert? (Trickster)
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What is a pervert? (To turn to an improper use)
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What is technological correctness? (Questioning progress)
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Why question technological correctness? (Progress is complex, and is a subjective term)
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Question: Why question technological correctness? (Progress is complex, and is a subjective term)
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Perverting Technological Correctness - Leonardo [0024-094X] Lozano-Hemmer (1996) volume: 29 issue: 1 page: 5
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What is Perverting Technological Correctness?
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Epizoo (1994) Marcel.lí Antúnez Roca
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Hairbrain 2000 (1993) Kikauka
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Bar Code Hotel (1994) Perry Hoberman
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Spherorama (1991) Michael Maranda
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Game project concepts & non-projectile play (a review)
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Serious Game Design - Assignment
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We are now going to design video games the olde fashioned way.
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Paper prototypes. People actually do this. Even at USC.
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Instructions for Paper Prototypes
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Examples of Paper Video Game Prototypes
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Examples of Paper Video Game Prototypes
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Examples of Paper Video Game Prototypes
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The End. Thanks!
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16 pieces of paper on floor (video game prototype)
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Pipe cleaner, paper balls and glue (video game prototype)
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Origami video game prototype
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Paper video game prototype
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Paper video game prototype (car)