G A R N E T: Game Design Workshop: Perverting Technological Correctness, Modes of Gameplay and Issues in the Real World
G A R N E T: Scissors. Crayons. Glue. Rulers. Designing Video Games the Olde Fashioned Way
G A R N E T: Computer Games - Game Project Design - Serious Games
G A R N E T: Question: What is a pervert? (Perverting Technological Correctness)
G A R N E T: Thought: Is a crow a pervert? (Trickster)
G A R N E T: Is a crow a pervert? (Trickster)
G A R N E T: What is a pervert? (To turn to an improper use)
G A R N E T: What is technological correctness? (Questioning progress)
G A R N E T: Why question technological correctness? (Progress is complex, and is a subjective term)
G A R N E T: Question: Why question technological correctness? (Progress is complex, and is a subjective term)
G A R N E T: Perverting Technological Correctness - Leonardo [0024-094X] Lozano-Hemmer (1996) volume: 29 issue: 1 page: 5
G A R N E T: What is Perverting Technological Correctness?
G A R N E T: Epizoo (1994) Marcel.lí Antúnez Roca
G A R N E T: Hairbrain 2000 (1993) Kikauka
G A R N E T: Bar Code Hotel (1994) Perry Hoberman
G A R N E T: Spherorama (1991) Michael Maranda
G A R N E T: Game project concepts & non-projectile play (a review)
G A R N E T: Serious Game Design - Assignment
G A R N E T: We are now going to design video games the olde fashioned way.
G A R N E T: Paper prototypes. People actually do this. Even at USC.
G A R N E T: Instructions for Paper Prototypes
G A R N E T: Examples of Paper Video Game Prototypes
G A R N E T: Examples of Paper Video Game Prototypes
G A R N E T: Examples of Paper Video Game Prototypes
G A R N E T: The End. Thanks!
G A R N E T: 16 pieces of paper on floor (video game prototype)
G A R N E T: Pipe cleaner, paper balls and glue (video game prototype)
G A R N E T: Origami video game prototype
G A R N E T: Paper video game prototype
G A R N E T: Paper video game prototype (car)