Schill: A Mai Tai (was) my code co-pilot.
Schill: Survivor Prototype: Notes
Schill: Survivor Prototype: Early Grid Tests
Schill: Survivor Prototype: Bases V1
Schill: Survivor Prototype: Bases, turrets, gunfire and bad guys
Schill: Survivor - Profiling Mode
Schill: Survivor prototype: Performance profiling / debugging mode (~47 fps, Safari 5 + Firefox)
Schill: Survivor prototype: Between a rock and a hard place
Schill: Survivor Prototype: Commodore 64-style Loading screen
Schill: Survivor Prototype: Generated docs screenshot
Schill: Survivor Prototype - Editor UI #2
Schill: Survivor Prototype - Editor UI #3
Schill: Survivor Prototype: Level Editor
Schill: More SURVIVOR / projector / X-Arcade action
Schill: Garret, finishing SURVIVOR (X-Arcade USB joystick controls)
Schill: SURVIVOR: Debug/fps mode, paint + compositing borders enabled (Chrome DevTools)
Schill: SURVIVOR: Performance visualization with paint + compositing borders, Chrome DevTools
Schill: SURVIVOR: Sprite animation experiment: transform: translate3d() on .block elements vs. background-position (GPU/accelerated compositing)
Schill: SURVIVOR (Browser-based web game) screenshot
Schill: SURVIVOR: JavaScript Code Wordle