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A Mai Tai (was) my code co-pilot.
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Survivor Prototype: Notes
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Survivor Prototype: Early Grid Tests
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Survivor Prototype: Bases V1
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Survivor Prototype: Bases, turrets, gunfire and bad guys
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Survivor - Profiling Mode
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Survivor prototype: Performance profiling / debugging mode (~47 fps, Safari 5 + Firefox)
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Survivor prototype: Between a rock and a hard place
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Survivor Prototype: Commodore 64-style Loading screen
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Survivor Prototype: Generated docs screenshot
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Survivor Prototype - Editor UI #2
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Survivor Prototype - Editor UI #3
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Survivor Prototype: Level Editor
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More SURVIVOR / projector / X-Arcade action
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Garret, finishing SURVIVOR (X-Arcade USB joystick controls)
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SURVIVOR: Debug/fps mode, paint + compositing borders enabled (Chrome DevTools)
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SURVIVOR: Performance visualization with paint + compositing borders, Chrome DevTools
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SURVIVOR: Sprite animation experiment: transform: translate3d() on .block elements vs. background-position (GPU/accelerated compositing)
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SURVIVOR (Browser-based web game) screenshot
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SURVIVOR: JavaScript Code Wordle