endolith:
n = 0.9 bandy
endolith:
n = 0.9 bezier
endolith:
n = 1 bandy
endolith:
n = 1 bezier
endolith:
n = 0.333 bezier
endolith:
n = 0.499 bezier has a band at 0 which I think is a good thing
endolith:
bezier seems roughly equally spaced
endolith:
weighted bezier points are not equally spaced
endolith:
hsv in rgb space
endolith:
Lab isoluminant hue circles with different chroma
endolith:
isoluminant at 90 lum Lab space, varying chroma radiuses
endolith:
isoluminant with constant chroma radius, varying luminance
endolith:
isoluminant with max constant radius chroma that fits in RGB cube
endolith:
bipolar bezier RGB cube
endolith:
bezier bipolar RGB cube
endolith:
bezier n = 0
endolith:
original ugly version
endolith:
better version with corners, but now has 2 bands instead of 1
endolith:
bezier version heatmap n = 0
endolith:
bipolar linear
endolith:
banded bipolar
endolith:
improved but not perfect bipolar
endolith:
bipolar_surf_matplotlib
endolith:
purple
endolith:
RGB bipolar
endolith:
Thermal colormaps in RGB cube
endolith:
cubehelix is actually a helix through the cube
endolith:
red white blue maps
endolith:
cubehelix in lab space
endolith:
jet in lab space