endolith: n = 0.9 bandy
endolith: n = 0.9 bezier
endolith: n = 1 bandy
endolith: n = 1 bezier
endolith: n = 0.333 bezier
endolith: n = 0.499 bezier has a band at 0 which I think is a good thing
endolith: bezier seems roughly equally spaced
endolith: weighted bezier points are not equally spaced
endolith: hsv in rgb space
endolith: Lab isoluminant hue circles with different chroma
endolith: isoluminant at 90 lum Lab space, varying chroma radiuses
endolith: isoluminant with constant chroma radius, varying luminance
endolith: isoluminant with max constant radius chroma that fits in RGB cube
endolith: bipolar bezier RGB cube
endolith: bezier bipolar RGB cube
endolith: bezier n = 0
endolith: original ugly version
endolith: better version with corners, but now has 2 bands instead of 1
endolith: bezier version heatmap n = 0
endolith: bipolar linear
endolith: banded bipolar
endolith: improved but not perfect bipolar
endolith: bipolar_surf_matplotlib
endolith: purple
endolith: RGB bipolar
endolith: Thermal colormaps in RGB cube
endolith: cubehelix is actually a helix through the cube
endolith: red white blue maps
endolith: cubehelix in lab space
endolith: jet in lab space