Official GDC:
Capturing The Last of Us: Motion Capture Pipeline
Official GDC:
Capturing The Last of Us: Motion Capture Pipeline
Official GDC:
Capturing The Last of Us: Motion Capture Pipeline
Official GDC:
Capturing The Last of Us: Motion Capture Pipeline
Official GDC:
Building Fear in Alien: Isolation
Official GDC:
Building Fear in Alien: Isolation
Official GDC:
Building Fear in Alien: Isolation
Official GDC:
Building Fear in Alien: Isolation
Official GDC:
Building Fear in Alien: Isolation
Official GDC:
The Dawn of Mobile VR
Official GDC:
The Dawn of Mobile VR
Official GDC:
Igniting the Shared Experience with Cinematics in Assassin's Creed Unity
Official GDC:
Igniting the Shared Experience with Cinematics in Assassin's Creed Unity
Official GDC:
The Technology of The Tomorrow Children
Official GDC:
The Technology of The Tomorrow Children
Official GDC:
The Art of Monument Valley
Official GDC:
The Art of Monument Valley
Official GDC:
Postmortem: Developing Systemic Crowd Events on Assassin's Creed Unity
Official GDC:
Postmortem: Developing Systemic Crowd Events on Assassin's Creed Unity
Official GDC:
Player Choice of Gender and Body Type in Sunset Overdrive
Official GDC:
Player Choice of Gender and Body Type in Sunset Overdrive
Official GDC:
How to Make Your Game Just Completely Hilarious: The Stanley Parable
Official GDC:
How to Make Your Game Just Completely Hilarious: The Stanley Parable
Official GDC:
How to Make Your Game Just Completely Hilarious: The Stanley Parable
Official GDC:
How to Make Your Game Just Completely Hilarious: The Stanley Parable
Official GDC:
Building a Manifesto for Game Accessibility Thomas Westin | Ph.D. Student, Stockholm University Ian Hamilton | Accessibility Specialist, Ian Hamilton DC Tara Voelker | QA Lead, Ready at Dawn Michelle Hinn | Accessibility and Usability Games Consul
Official GDC:
Building a Manifesto for Game Accessibility Thomas Westin | Ph.D. Student, Stockholm University Ian Hamilton | Accessibility Specialist, Ian Hamilton DC Tara Voelker | QA Lead, Ready at Dawn Michelle Hinn | Accessibility and Usability Games Consul
Official GDC:
Building a Manifesto for Game Accessibility Thomas Westin | Ph.D. Student, Stockholm University Ian Hamilton | Accessibility Specialist, Ian Hamilton DC Tara Voelker | QA Lead, Ready at Dawn Michelle Hinn | Accessibility and Usability Games Consul
Official GDC:
Building a Manifesto for Game Accessibility Thomas Westin | Ph.D. Student, Stockholm University Ian Hamilton | Accessibility Specialist, Ian Hamilton DC Tara Voelker | QA Lead, Ready at Dawn Michelle Hinn | Accessibility and Usability Games Consul
Official GDC:
Diversity Advocacy Workshop Kate Edwards | Executive Director, International Game Developers Association Manveer Heir | Gameplay Designer, Bioware Montreal Tim Borrelli | Lead Animator, 5th Cell Sheri Graner Ray | CEO/Founder, Zombie Cat Studios L