Mauricio Vives:
I3D 2024
Mauricio Vives:
I3D 2024
Mauricio Vives:
I3D 2024
Mauricio Vives:
I3D 2024
Mauricio Vives:
AI in Play: The Impact of the AI Revolution on Gaming
Mauricio Vives:
AI in Play: The Impact of the AI Revolution on Gaming
Mauricio Vives:
I3D 2024
Mauricio Vives:
I3D 2024
Mauricio Vives:
I3D 2024
Mauricio Vives:
Collaborating with my Doppelgänger: The Effects of Self-similar Appearance and Voice of a Virtual Character during a Jigsaw Puzzle Co-solving Task
Mauricio Vives:
Perceptions of Hybrid Lighting for Virtual Reality
Mauricio Vives:
Perceptions of Hybrid Lighting for Virtual Reality
Mauricio Vives:
Skill-Based Matchmaking for Competitive Two-Player Games
Mauricio Vives:
Skill-Based Matchmaking for Competitive Two-Player Games
Mauricio Vives:
Impact of Tutorial Modes with Different Time Flow Rates in Virtual Reality Games
Mauricio Vives:
I3D 2024
Mauricio Vives:
I3D 2024
Mauricio Vives:
Bounded VNDF Sampling for the Smith–GGX BRDF
Mauricio Vives:
Bounded VNDF Sampling for the Smith–GGX BRDF
Mauricio Vives:
I3D 2024
Mauricio Vives:
I3D 2024
Mauricio Vives:
ZH3: Quadratic Zonal Harmonics
Mauricio Vives:
ZH3: Quadratic Zonal Harmonics
Mauricio Vives:
Interactive Rendering of Caustics using Dimension Reduction for Manifold Next-Event Estimation
Mauricio Vives:
Interactive Rendering of Caustics using Dimension Reduction for Manifold Next-Event Estimation
Mauricio Vives:
ProteusNeRF: Fast Lightweight NeRF Editing using 3D-Aware Image Context
Mauricio Vives:
ProteusNeRF: Fast Lightweight NeRF Editing using 3D-Aware Image Context
Mauricio Vives:
FaceFolds: Meshed Radiance Manifolds for Efficient Volumetric Rendering of Dynamic Faces
Mauricio Vives:
FaceFolds: Meshed Radiance Manifolds for Efficient Volumetric Rendering of Dynamic Faces
Mauricio Vives:
I3D 2024